Street Fighter IV review

Street Fighter IV

Ken wanders the fishermen’s Street where he lives. The weather is rainy and harsh. The drops slide down Ken’s muscles, drawing vortices. Suddenly, someone comes along. Although he doesn’t recognize it at first, it’s Ryu himself. Ryu and Ken face off again after long hiatus…

I’ve been looking at games to review myself for a long time. It was really hard to find a production that would interest me already. I kept track of the dates of the games. And then what do I see? Street Fighter 4 (SF4)!.. I ordered the game in no time. All that was left was to wait for the release date. I was counting days with the logic that numbered days pass quickly, but it wasn’t so easy. I was impatient … The Waiting was getting more and more uncomfortable, and I realized that the game had already come out. After a brief excited wait, I received SF4. I cleaned out the cobwebs on my console, which I hadn’t run in a long time. I put the game on and was ready to start.

Ken wanders the fishermen’s Street where he lives. The weather is rainy and harsh. The drops slide down Ken’s muscles, drawing vortices. Suddenly, someone comes along. Although he doesn’t recognize it at first, it’s Ryu himself. Ryu and Ken face off again after long hiatus…

I’ve been looking at games to review myself for a long time. It was really hard to find a production that would interest me already. I kept track of the dates of the games. And then what do I see? Street Fighter 4 (SF4)!.. I ordered the game in no time. All that was left was to wait for the release date. I was counting days with the logic that numbered days pass quickly, but it wasn’t so easy. I was impatient … The Waiting was getting more and more uncomfortable, and I realized that the game had already come out. After a brief excited wait, I received SF4. I cleaned out the cobwebs on my console, which I hadn’t run in a long time. I put the game on and was ready to start.

SF4 is the fighting game with the best playability I’ve ever seen. Each character has some challenge moves before the competitions begin. These increased the visual quality of the production. The characters ‘ movements are not so exaggerated. It was here that impressed me the most. Full taste of walking and jumping animations. Especially when moving the characters, their reaction and animations were very nice. For example, when you jump while running and stopping, the animation of the characters differs. As soon as you hit your opponent during a fight, you can even see the look of pain on his face. This also varies depending on the hardness of your impact or specific movements. This is among other factors that increase playability. After the blows, it was really nice that your character was correct, that he wiped his sweat, that the expression of pain on his face for a certain period of time did not go away. Even and even yamulan characters will almost cry. Fighters ‘ movements in the competition can vary. Depending on the rounds and even on the decrease in energy, your character can exhibit different movements. I played the game with Ken for four rounds, and each time I saw different moves of himself.

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If I need to open up a little more character movements and animations, they can vary depending on the situation, Energy, Pulse received, and even space. According to their physical structure, they can move more quickly or cumbersome. For example, Zangief, as far as I’ve observed, is the most cumbersome character in the game. But you’re sure to sweat a lot in front of him, because with his big size and exceeded muscles, he can easily make that famous waist movement on any character. If you’re playing big characters, I suggest you don’t make too sudden moves. A Zangief vs. If you chose Zangief in the Chun-Li competition, I recommend whether or not to jump your character, because it is inevitable that you will immediately eat a lot of combos and super hits from Chun-Li under the name of the series of deadly blows. So bouncing a big character means a lot of risks that you have to take against your opponent. I’d say that’s another feature that tears my eyes. In the production, it is necessary to think forty times before each movement. As a recommendation, at first I recommend that you make singles matches at the Easy difficulty level. It’s a very ideal way to get to know competitors. Otherwise, you’re wasted on encounters.

My Man Ken

I was afraid to play with other fighters because Ken was the only character I went through in the SF series. So much so that in the old productions of the series, if you know your character very well and control him very well, no opponent could stand in front of you. In SF4, this rule has been changed. I dived straight into the game with Ken and measured my height in the first competition. First, you must master SF4. For this reason, you need to recognize and memorize all the characters. Again, if you had to give advice, it would be to play with all the characters and get to know them.

There are known fighters in the production again. In addition, we have four new characters. These characters are Russian Abel, American Crimson Viper and Rufus, Mexican El Fuerte. New fighters don’t bring much to the game. My interest was concentrated on the main characters. There are hidden characters in the production. One of them, Seth, who symbolizes the night and is the God of Egypt, is also the boss of the game. Akuma is another of the characters that will be controlled by artificial intelligence, which opens again when the game ends.

Hadouken Hadouken Shoryuken

I immediately noticed the newly added combat systems in SF4. First, I want to talk about the “Manual Combo” feature that I like most. This feature occurs when using the punch, kick, Top Kick, top punch keys uncomplicated according to your character’s abilities. In other words, after pressing a certain series of keys respectively, as in other conventional fighting games, it does not automatically switch to the combo process.

The Super beats of the characters, again, are very diverse. Ryu and Ken’s known movements are divided into ‘Hadouken” and “Shoryuken” levels. So if you have overwhelming superiority over your opponent during a fight, your super hit bar fills up and you can land more deadly blows in the next Special Action. This feature applies to all characters, not just Ryu and Ken.

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Another innovation that delighted me was the damage system, which varies depending on where you hit, depending on the physical characteristics of your opponent. When you have a female character in front of you, and the kicks and punches you repeatedly hit him can hurt him badly, it doesn’t work for Zangief. So much so that instead of attacking your opponent directly, it would be best to wait and watch for your weak moment. Of course, as I said above, every fighter’s style is different.

Another innovation is the” Focus Attack ” system. This attack may be a system that will breathe new life into fighting games. It’s likely to be used in subsequent productions, it’s been a very good feature. First, let’s tell you how Focus Attack works. If you block while the opponent is attacking you, a certain amount of power is gathered in you as the fighter hits you. And when this power reaches the next level, it turns into a different special movement.

In the” Ultra Combo ” feature, there are blows to your character, but this time you don’t make blocks. The blows you eat fill a bar called” Revenge.” This new system, which acts as a savior in the last moments, helps attract the special “Revenge” movement when you are about to die. Thanks to this super kick, you can stun your opponent with combolor, which is not interrupted, and win the competition with special moves.

Visual feast

In the production, the visuals appear in such a way as to leave a taste in the mouth. Environmental modeling is very interesting. Sometimes during a fight, you can find yourself watching around. The only thing that caught my eye was that the people on the stage you were on during the fight looked right and left without any reaction. And we don’t interact much with the environment. As in the classic SF series, we compete in a long narrow corridor.

Although character modeling looks like 2D, it is designed in 3D. The reason for this must be not to disrupt the style of 2D SF games that have taken place in us for years. The fighters are all very well modeled.

Another factor that affected me in the game was the voices. As the characters move, the friction of the clothes on them, etc… their voices are present. Every punch and kick you throw at an opponent, you will inevitably hear bone sounds. I’d say the sound effects on the Super beats are also very good. Even so well done, you are constantly attracting special movement.

K.O.!

I’d say SF4 was my only entertainment on my console that I hadn’t looked at in a long time. The Legend is back this time, really improving himself one more time. It’s a production that’s locked me on tv for a long time, made me play without eating or drinking. Kidnapping can be the fault of your life. But if you try to play online, the lack of tournament mode can upset you.

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