SOCOM: U.S. Navy SEALs Tactical Strike review

SOCOM: U.S. Navy SEALs Tactical Strike

If you’ve played a game that says SOCOM at the beginning before, you’re probably in good anticipation in the U.S. Navy SEALs Tactical Strike. The production, like other versions of the series, remains far from a classic Shooter game. It requires you to play with a strategy throughout the episodes, which are famous for the confusion of infantry belonging to the Navy. For this reason, only FPS lovers will not find the entertainment they expect in the production.

For Tactical Strike, developed by Slant Six Games and published by Sony Computer Entertainment, the definition of a strategic tactical action game will probably not be wrong. Of course, we have a team of 4 people who are under our control because we can’t make strategies and tactics on our own. It’s worth noting for those who haven’t played the lone series before. People on the team cannot be given direct commands. However, you give many commands, such as executing the team, firing, dropping bombs, organizing attacks. But artificial intelligence is responsible for performing the action, and it can be said that it is doing very well. It may seem boring to you not to do character management directly. But during the game, it seems that this is very easy and fun. It’s even possible that you feel more like a real commander. Although the game is weak, there is a story. As a result of riots in the Panamanian government, our ambassador was taken prisoner. It’s our job to save the ambassador.

Quiet and deep

Tactical Strike, as its name suggests, asks you to create tactics, act secretly, and hide throughout episodes. Solving things more quietly plays a key role in the production. Of course, this only works when there are few enemies. A large number of enemies can be defeated by well-planned hiding and raids. Your favorite move throughout the game is to approach the enemy from behind and suddenly face death.

It’s possible to split our team in two. In this way, it is easier to attack from different angles and develop tactics. Although it is easy to manage the team, some technical difficulties can arise. For example, the distance we want them to travel is more or less perceived, or problems caused by camera angles. Actions that are selected from the menu and desired to be performed are completed by artificial intelligence very successfully. They can also perform actions themselves, such as avoiding enemy fire or an incoming bomb. In this regard, they are neither completely adrift, nor fully under control.

Section designs are quite wide. Thus, different ways of completing the chapters emerged. The fact that the maps are quite wide has brought with it long-term gameplay. Some episodes can even take an hour to complete. In order to successfully complete some tasks, you may need to practice or find the best way to the end. The pleasure of night vision tasks is completely different.

Apart from Singleplayer, the production also has a Multiplayer mode. Moda supports up to 4 people; Deathmatch and team-based Deathmatch can be played. In general, Multiplayer, which is very fun, can not get the score it deserves due to the occasional few seconds of tripping. From a technical point of view, it seems that the production was successful in terms of graphics. It contains detailed maps, clean coatings and good lighting. In terms of sounds, good sound effects are accompanied by successful vocalizations. Enemy conversations, which are also in different languages besides English, attract attention. Apart from a few flaws, the production, which has no flaws that will be magnified or affect the gameplay, does a good job on PSP thanks to a mix of different game types. It’s a good start for those who haven’t played before.

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