Magical worlds, fantastic items, stories, legends, etc… RPG style has always been a genre that interests me. I know I’ve dealt with a lot of RPG games one way or the other. I remember coming up with all kinds of solutions just talking, just fighting. Find one of the parts that already makes RPG popular, right? It offers various solutions, dialogues, even a deep script that is alone. OK, the story part may remain a cliché at times, but it’s not always like that. Of course, it has a certain depth and beauty. I’ve been dealing with Jade Empire lately. BioWare is a great port game with plenty of action, nice graphics, which is compared to normal RPG games. If anyone’s still not playing, they won’t regret it. Jade Empire is finally over, and when I was looking for something nice again, I actually got my hands on Silverfall, which is more prone to hack’n slash.
Trial shot from Monte Cristo
Monte Cristo, which has previously signed on to fried strategies and made several action attempts, has developed Silverfall. It looks like they’ve made something seriously good. Before we go into details, let’s go over the subject of the game. There’s a fantastic race in a fantastic land. They’re all about magic, and they’re focused on it. They choose four great gods over time and eventually leave. As time progresses and passes, there are four different races that believe in the four great gods. But two of them disappear, and only two remain. The powers of the rest are contained in the temples they built for their gods. One of these temples is located in a city called Silverfall, which also gives the game its name. The city is attacked and the adventure begins.
We need to create a character when we first get into the game. We can choose between Human, Elf, Troll and Goblin. But the skills don’t come directly in the first place, because we will choose our abilities based on the mistakes that go in the game. After we create the character, we are directly in action. In the first part, we control a powerful wizard, and this is the training part of the game. We’re learning exactly what it is. The keyboard is displayed from the shortcut keys to the inventory system. It was already RPG, this will be familiar to those who play hack’n Slash games. As we defeat enemies in the city with the powerful sorcerer, we finally encounter the leaders of the opponents when we destroy him, the Sorcerer remains under the influence of evil forces. So, as the adjustment part ends, we enter the main game with the character we created.
The built-in Maps provide a really wide and free circulation. We don’t have a certain way to go. It’s up to you to choose whether you’re walking around the mission, earning experience points, or running short. But such possibilities and size of the maps keep the player fresh. The mission structure is actually as we know it. We’ll talk to someone and take the mission. The first tasks are actually easy. For example, killing zombies around the base camp changes, like eliminating I don’t know how many Goblins. But over time, the tasks become a little more difficult, like chaining, and we are sent to more remote locations. We’re being asked for something, we’re going to a certain point. But the character where we’re going says that somewhere else, I don’t know, whatever person we kill, he’ll do what we want. In other words, although the missions are on a familiar basis, they are beautifully Fed and placed in the game.
Our enemies are quite diverse. In the first mission of the first division, we may face many enemies. From creatures in the desert to those who live in the swamp. Of course, our enemies, such as the classic Undead, are sine qua non. Opponents are quite harmful if they are crowded at times and are higher than your character. But as the character develops, we take down enemies. However, it is useful to be careful.
You have to be afraid of the special ones. If you die, we’re reborn half-naked in base camp, like Diablo style. And our death is shown where we died with the symbol of a tombstone. If we go to the place where we died and touch the tombstone, our things will pass on us. But this part can be annoying, especially if we kill in remote places. Because enemies on the road can take us down in this vulnerable state.
Our abilities consist of three main parts called Combat, Magic and Other. In these episodes, they separate among themselves. Combat is classified as Mele, Shot and Technique. Magic has the light, Shadow, and Element Wizard classes. Light takes the good parts, such as healing, while Shadow creates the Necromancer part. There are various curses, spells like calling the dead to help. Element Magic features Fire, Ice, and Lighting. There are also three different branches in the Other part. These are Race, Nature and Technology. But race is different from the others. Actually, it provides some kind of bonus. Because it doesn’t develop in itself, it has features that provide extra ready. For example, Black Magic can give its endurance +10. You can carefully decide on one or two of these abilities and deposit your skill points. So you don’t get hung up on the abilities of the race you choose. If you want, you can be a wizard on the side of nature, if you want, a warrior who deals with technology, it’s up to you. This development part distinguishes Silverfall from other hack’n Slash games a little more.
Of course, the part I liked most about the production was the graphics. The graphics in the game are really engaging and complement the fantastic atmosphere. Both the environment and the modeling look really nice. The visuals, which seem to be in the mood for cartoons, actually gave silverfall an epic. The best part is the effects of spells. As a result of the spells, beautiful landscapes can appear. In short, the graphics went full style and became interesting. Al benisi is quite present. Sounds like graphics, too, but in some places they remain barren. In fights, there are no cutlery sounds that sound like bells. In his native place are sword strokes. Again, the sound that appears in spells does not hiss and scare you. Again, the good part in the sounds was the music. Just like the graphics, the music adapts nicely to the environment and atmosphere of the game.
The game also features Ageia support. But since I didn’t have a physics card, I didn’t get a chance to try this part. However, there are details such as the image of the opponent being thrown somewhere by the explosion, the body of the deceased enemy being thrown away. Again, there are some parts that you can break around in the same way. The game features a certain physics system, and this makes Silverfall more pleasant to the eye.
Every beauty has a flaw
As we progress through the game, we find various items. We can find them either from enemies who have died, from chests that we have broken, or from rewards given as a result of the mission. But let me point out that the items or weapons we bought at the end of the mission, etc., are more valuable and better than what we find normal.
Silverfall is a nice game overall. But it still has a certain lack. Some graphics and program errors are found in the construction. In Multiplayer, you can play the main scenario with your friends. In addition, the game’s system needs are not low, it really wants a solid system to play comfortably. Despite this, Silverfall is a good game. It deserves to be played with its own story, graphics, types of talent, atmosphere. If you like this type, try it once, you won’t regret it.