Robin Hood : The Legend Of Sherwood Review

Robin Hood : The Legend Of Sherwood

Robin of Locksley was still very young when he went to war after King “Lionheart” Richard. When the King went to war, he left the administration to his brother, Prince John Lackland. When Robin returned, he encountered many surprises. Prince John was unable to secure authority in the country. The sheriff of Nottingham was extorting money from the public and extorting their property. Moreover, Robin’s father died, and the sheriff confiscated his land and property. Whatever Robin had, he was possessed by the sheriff. So Robin decided to fight the sheriff.

As many of us know, this is the story of Robin Hood. Although Robin Hood was so famous, as far as I know, we haven’t met him in computer games until now. Spellbound, which has successfully applied the original Commandos structure before and presented it to players with different topics and ideas as a different taste, has filled another gap by using the same structure. Robin Hood, previously on TV etc. it’s not one of those infamous games that has become famous in places, but carries no soul when transferred to the computer. On the contrary, especially when you consider the structure of the game, a very appropriate choice has been made and the resulting product has flowed Robin Hood’s face.

A Successful Blend Of Species

Although we classify the game as strategy, it has features from many types of games. With character management you can get a taste of an RPG, an adventure with research and puzzle solving, a strategy with production and progress plans. The game, which those who play Commandos or Desperados will have no difficulty getting used to, is again played from the point of view of 2D isometric and requires quite modest system needs. Compared to Commandos, we can’t say that he made the same jump from a technical point of view. There are no 3D interiors, more advanced character management, more detailed graphics, and plenty of cinematography. Although this is the case, this does not mean that the graphics are bad. Along with the appropriate environment for the subject, especially at night, the graphics are fine. Character animations and harmony are very good. The controls are easy. There are also a number of differences in the gameplay structure. So it’s not right to compare one-on-one. They both have their own very nice qualities.

The game is mission-based again, but this time it’s not linear. After the first few practice episodes, you go to Sherwood Forest with your friends and use a camp established here as a base. The first interesting idea was implemented here; you can produce the limited tools you use here, again in a limited way. For this, you send your men to the corresponding structure. When you complete a mission and arrive, they produce the relevant material. You can find the same materials when you’re on duty. You choose the tasks you can get at that moment from the map. Some of these tasks can be simple tasks, such as robbing a tax convoy, while others are larger tasks with specific goals, such as saving someone from a castle. After you choose the missions, you choose the men and start the mission.

A Hero Who Uses His Arrow For His People

When you rob a convoy in the forest, you’ll see some Target Boards. These are pre-prepared traps. By shooting them, you can trap enemy soldiers and make your job easier. Again, in such missions, dug and covered pits will also help you hunt the enemy. If the castle perimeter is on missions, it is possible to get help from beggars and the public. Just as the public can help, they can turn you in. There are three difficulty levels in the game. Because of the behavior of the soldiers, you may have difficulty advancing quietly. If the soldiers are strong, they attack when they notice you. If they are weak or find their friends who have been killed, they go and tell other soldiers or the commander who leads a military unit. He’s deploying his troops and they’re coming after you. Here, unlike commandos, soldiers disperse into the wider environment and also look after houses. Although there are no 3D interiors like it, you can enter houses to hide. It is also possible that you will travel in some of them. Such places are only visible when they enter.

Time XII. century. as it is, naturally, weapons are swords, bows, etc. shaped. So shooting from a long distance can only be done with arrows,bows, etc. with possible. But their distance is also not very long. In addition to this, the soldiers ‘ visibility is low and there are many obstacles in the environment, the danger decreases slightly and the chances of escape increase. In this case, one-on-one wars are also inevitable. And here’s another idea out there. It’s that you can make more than one move while you’re fighting. To do this, you draw various shapes by pressing the Left Mouse Button and dragging the mouse during the battle. That way, you can knock down more than one man at a time. This also gives the game the ability to be a fighting game.

The game, which comes with a single cd, deserves to be played with the original ideas on which it was built, improvements made according to the like, pleasant music, sound and graphics, a solid theme Infrastructure and story grid, and many features that we can’t count yet. If he could make a bigger leap from a technical point of view, it wasn’t even a job for him to really take his place among the classics.

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