Prince Of Qin Review
Prince of Qin is an RPG game set in ancient China during the years when the Chinese Empire was first established, during its real historical struggles with the Huns and their leader Teoman Han. In the game, we play the story of Fu Su, the son of the first Chinese Emperor. Fu Su is sent by his father to the border to protect the works of the Great Wall of China built against the Huns. After a while, however, a close friend of the general is ordered to intehar because they are guilty. They are opposed to this decision because they do not know their crimes. The General’s friend is arrested and taken away, and Fu Su manages to escape.
First in the game, we aim for Fu Su to return to the main city of the empire without being captured by the imperial soldiers and find out the truth of the events. At this time, we learn that his father has died and that the other Prince, with the support of some politicians, has taken over the dynasty as a puppet and become emperor. We suspect that there are some suspects in your father’s death, and we continue our investigation.
The game is an RPG in its entirety. In other words, our character and all the members who join our group have various statuses and abilities. These units evolve as members gain experience. In addition, as with most RPGs, there are various element systems and training disciplines. But since the theme of the game is a definite story, there is no such thing as creating new characters. It’s already clear what class each character is from. Because the game takes place not in a supernatural world, but in the real world, character classes are also created according to it. In the game there are character classes Paladin, muscleman, assasin, witch, wizard.
The Element system is established as follows: There are Earth, Fire, Water, Wood and Metal elements, and all elements are closely related to each other in terms of Defense and attack. For example, attacking metal with fire brings a damage bonus, while feeding a ground-based object with fire makes that object stronger. The game resembles Diablo in terms of image style, weapon generation system and use of abilities. But the weapon generation system in Prince of Qin is much easier and more fun compared to Diablo. Paladin-class players collect weapons, rings, armor, etc. from animal bones, skins and intestines, timbers of various trees, metals they find from the soil, etc. they can produce. These materials they produce earn various damage/defense bonuses or skill contributions depending on the properties of the substances they use. Of course, in order to use very high quality materials, the character also needs to be at a high level. For example, to produce a bow, we can use animal intestines next to the quality of timber we want and Equip this weapon with a jewel and get a good weapon.
In addition, all weapons are divided into character classes, for example, a muscleman (similar to monk) character can never use sharp-edged weapons. Likewise, a paladin can never use an assasin-class sword or a crossbow.
Ability uses are used by assigning them to the left and right mouse buttons. Each member of your party has its own artificial intelligence, and they constantly use the attack ability that you assign to the left button when you are not interested in them. Their artificial intelligence is really good, for example, when they need to make ranged attacks, they try to run back from the crowd that is chasing them and get into the proper range, they don’t stay in the crowd and cut like chickens. As in Baldur’s Gate, Icewind Dale, you can stop the game at any time and plan the next move of all your characters.
The relationships with NPCs in the game are also quite developed, and experience in the game is gained more by how well you follow the dialogues and the answers you give than by the action. Whether a neutral character in the game will be your enemy or friend depends entirely on your way of talking. It’s not like you’re talking to a character over and over again and looking for the most eastern answer you need to give. If someone has turned against you, or you have failed the mission, you have failed. For this reason, it is important for the continuity of your game enjoyment to register the game before every important moment. Experience, wisdom, etc. in moments you never expected in the game you can earn. For example, listening to the advice or two of an old uncle you see on the road, or responding to him in a beautiful style, can give you wisdom points or fame. So it’s really important to pay attention to talking to NPCs without getting tired and follow the game story well.
The game is really close to perfect from a visual point of view. The way the characters attack and attack the enemy resembles the game of Diablo, but the distribution and drawings on the screen and the turn-based technique when attacking are followed by The Game of Icewind Dale. All the drawings are prepared in two dimensions, but they really reflect the phenomenon of size well. One thing that is remarkable about the drawings is that everything is in a cartoon mood, prepared in great detail. A world so vibrant has been created that it is impossible not to be admired. Effects such as track effects, magic attacks, burning and flying arrows that occur during attacks are very successful. The remains scattered on the ground during the war and the dead left on the ground also added realism to the game. Being able to zoom into battle with the mouse’s scroll wheel is a fun experience.
Hundreds of maps and building interiors found in the game are also the work of a very successful study. While the places you visit on the map are quite large, your admiration for the game will increase several times as it does for me when you see that there are dozens more cities to visit on the main map.
One thing I don’t like about the visuals is that the introduction to the game is just a disgrace. It’s definitely very poorly covered, human animations are like puppets that are completely inexperienced. (Fu Su’s animation, moving forward with his hands on the grass at the entrance, reminded me of the movie Gladiator for some reason…).
Although the ambient sounds of the game do not have a very superior side, there are character vocalizations that will not be bad for an RPG game. In addition, the sounds that come out during the war are not superior. But the game’s music is good enough to be called perfect. Music that is the work of Far Eastern art really allows you to completely get into the mood of the game. It’s also a really well-designed and on-site work where the sound of music is trapped in the environment you enter.
As with RPG games, mouse and keyboard combinations are used for control. It’s quite easy to get used to, and the control system that experienced users can use right away is really good. But it can still be useful to look at the Help menu, which is also easily accessible in the game; they have assigned different keys that we are used to accessing some menus.
One detail that may be important for some users in the game is that it consists of 3 CDs and asks for 1 Gb of free space for installation. 1 Gb is what you think you can meet a surprise if you install, don’t get caught off guard like me, because the game starts to take up 1.8 Gb of space on your hard drive after playing 1-2 days, according to him.
These days, when RPG games are frequently produced, Prince of Qin is an excellent RPG game that can be purchased without thinking about it, thanks to its visual superiority and build on a real theme.
Note: I strongly condemn the oblivion of our culture and history and the lack of effort to remember. Why not a Turkish RPG game that at least addresses our history? I expect friends who develop games to come together with good plotters and produce an RPG game, albeit 2D, instead of necessarily making 3D games and producing CS copies. And they don’t have to know higher math or anything like that, deal with matrices or anything like that…