Prince of Persia: The Sands of Time
Prince of Persia: The Sands of Time is an activity experience computer game created and distributed by Ubisoft.
Uncovered in March 2003, it was delivered across Game Boy Advance, PlayStation 2, GameCube, Xbox and Microsoft Windows in November 2003. The Sands of Time is a reboot of the Prince of Persia arrangement, made by Jordan Mechner. Mechner filled in as inventive advisor, originator, and situation essayist for The Sands of Time.
The game follows an anonymous Prince whose father sacks an old city at the actuation of a double-crossing Vizier. During the assault, the Prince gets a curio called the Dagger of Time, while his father’s military catches an hourglass containing the strange Sands of Time. Visiting the castle of the Sultan of Azad to introduce the Sands as a blessing, the Vizier fools the Prince into delivering the Sands, changing individuals of Azad into savage beasts under his influence. Together with Farah, a youthful Princess who knows the force of the Sands, the Prince attempts to address his mix-up and foil the Vizier’s abhorrent plans. The ongoing interaction spins around the Prince’s platforming capacities, separated by battles with the animals made by the Sands. A critical specialist in the game is utilizing the Dagger to rewind time if the Prince commits an error platforming, and utilizing it to kill and freeze foes.
Idea work started in spring of 2001, after Ubisoft obtained the Prince of Persia list. After Mechner was welcomed ready, creation started in June of that year. After the underlying story draft was rejected as it was too mind boggling, the group started with four controlling ideas, including the capacity to rewind time: this thought developed into the Dagger, the Sands, and the different forces identified with them. Mechner’s content drew motivation from the Shahnameh, with the principle center around making a basic story that worked with the speed of ongoing interaction. The game utilized Ubisoft’s Jade motor, initially intended for Beyond Good and Evil, another game distributed by the organization. Creation was upset, with the group dealing with issues with the motor design and postponements with climate resources, while likewise figuring out how to make a successful analyzer organization to search out the game’s bugs. In 2004, an adaptation for cell phones was created and distributed in North America by Gameloft.
Upon discharge, it got basic recognition, was designated for, and won various honors and has been perceived by numerous individuals as one of the best computer games ever. Deals of the title were at first sluggish, however it in the end turned into a business achievement. Its prosperity provoked the advancement of a continuation, Prince of Persia: Warrior Within, which was delivered in November 2004. Further games set in the Sands of Time progression have been created, and it is by and large refered to as the justification the Prince of Persia arrangement’s re-visitation of popularity. Starting at 2014, the game has sold more than 14 million duplicates around the world, across all stages. A change of the game was declared at Ubisoft Forward 2020, is planned to deliver for Microsoft Windows, PlayStation 4 and Xbox One.