Myst V: End Of Ages Review

Myst V: End Of Ages

Along with the last MYST game called the end of the ages, we end MYSTerious Myst with a heartbreaking finale and very fresh developments that remain in suspense for now. MYST V: End of Ages is the fifth game in the legendary MYST series and the latest in a seven-game, “cult” series, along with four MYST and two URU games that have been torn apart for 12 years since 1993. Dozens of pages of articles can be written about MYST that can be said, but not used to introduce it to everyone. D’ni civilization, link books, the drama of Atrus and his family, the creation of “age”and the beauty of it… all this and much more are added to new and unprecedented details and features along with the fifth MYST. Thus, once “once,” the statement although Fi is several years is not so long history of best-selling game, MYST, producer, Cyan Worlds Myst respectfully in front of us to attend with benefits that can bring to the game and fifth under the name of unwavering leans with strength and dignity.

The main importance of our fifth game was revealed at the E3 exhibition held last May. MYST V: End of Ages, contrary to what is mentioned in the name, is not only the end of the ages, but also the last of MYST’s games. ” An end that will come with the right timing, ” said Rand Miller, the legendary founder of Cyan Worlds, according to some, who said it firsthand, and it was falling for us to wait for the release of the last Myst to premiere the fifth game by ending the series. What we saw at the end of our wait is really beyond the MYST series. Beyond, because we don’t see the basic feature in the game that makes Myst MYST, that is, FMV technology. There is a brand new “game” in front of us, and the sudden encounter with such radical innovations can even cause players who have been able to follow the series from the very beginning under the name “MYST” to doubt that the series has broken away from its essence. But producer Cyan Worlds has shown such a successful attitude; in the game, we can move from screen to screen using the gameplay identified with the MYST series if we want, and if we want, we can experience this visual feast in this way with the free control system added for those who always want to play Myst in real time like me. In short, Cyan Worlds makes the sorbet according to the mouth in its full decision and manages to impress even me, who has always dreamed of Myst in the style of URU, and for this reason, likes Uru more than Myst. Our game is MYST, and its name is the end of the ages! I want to point out that it includes an atmosphere that even those who don’t like this subtitle of the adventure genre, all of which are created by puzzles, should definitely live in, and I suggest that you play any part of the series just to do yourself a favor, even if you don’t have anything to do. And we will be reviewing the fifth game in the lower paragraph. We wait.

Let’s start Myst

We mentioned that the fifth game contains many innovations. As in the previous episodes of the series, we have a very good story in this, and again, as in the previous ones, there are no aspects in which the story is very closely connected to each other. With each episode’s own story, we rushed to the aid of our close friend Atrus, his only wife Catherine, and their very beloved daughter Yeesha in various ways. In the fifth game, we will explore this place by going to six different ages and eventually streamline all ages with the tablet we will get. Again, it starts with the letter Atrus sent us. He’s talking about yeesha, his family, that he’s completely out of power, d’ni, and the help he wants. During this inexplicable video, which comes to the screens before the start of the game, we read the letter from The Voice of Atrus and throw ourselves from age to age in the face of the call for help that our friend wants from us.

After the first video, we find ourselves in K’veer. We start the game here and finish it all here again. There is not much to discover here, but a little later, we come face to face with very important details that will affect the end of the game, encountering Yeesha, the daughter of Atrus. What we learned after encountering him is really very effective in the whole story. A lot of people, including Yeesha and Aturs, went on the adventure you were about to embark on, but he came back empty-handed before he could get the tablet. Because the tablet is made of gold and is of great importance in terms of order in the worlds, Yeesha wants to get it as much as anyone else. But when we meet him, if we can find the tablet, he tells us not to give it to him, no matter what and at all costs, and then sends us to the volcano in K’veer and the depths of the volcano, where he and Atrus began this adventure; in the end, our real adventure began here. And right after that, we see someone else, Esher. This interesting personality appears and disappears throughout the game at various times and in order to give us some clues in the face of puzzles. When we first meet him, he repeats Yeesha’s words to us. Absolutely, absolutely, he disappears after warning us not to give it to Yeesha when we find the tablet. For the first time, we stay on our own at this point, and we go through the chapters, getting information about the ages, enjoying them, reading Yeesha’s diaries, and finally trying to fulfill our original goal.

Thanks to the free playability, which is one of the most important features of Myst throughout our story, moving forward and dealing with puzzles is really a source of great happiness than forcing a person. In the “fancy” game with magnificent natural beauties, you can move through the ages and observe what is happening in that era, as well as solve puzzles there and watch what is happening around. It is impossible to hide your surprise that all of this has occurred in the game world. You look at the sky and you see a bird flying there. Then the moon comes in front of the sun and settles down, and when it gets dark, millions of stars in the sky start to blink at you one by two. When the sun shows its face again, this time the rays reflected from the lake next door dazzle your eyes. You move on to another age, and there you walk on the ice, watching the epic descent of falling snow. In short, ambient creativity in ambience and naturalness, which is perfectly reflected in a word with routine events, break, bend, twist, creep and officially cry in the face of what you see, putting your heart from shape to shape in a very short period of time that can be explained in minutes. As a production that can exceed those who want realistic and impressive elements created with screenshots and sounds in any game, as well as those who are looking for unusual pleasures in the same place by combining its story and gameplay alternatives, MYST is really a legend; and in Game Five, there’s a little more of them!

D’ni and linking books

MYST V: the End of Ages has six ages, and we are trying to end our game in a total of six worlds, along with Deca age called Direbo, which connects the other five ages. As you start the game and move through the depths of the volcano, you will see various linking books; when you touch any of them, you step into Direbo and start encountering innovations from this point on.

And when you get here, Esher greets you and leaves you nowhere alone. After introducing your location, it tells you what the linking balloons are standing right next to you, and in the article I will tell you. Linking balloons can also be called a kind of linking book. They are not just like books; they consist of a circular platform, a balloon resembling a transparent and special force field that surrounds it, and a stone column in the middle of the platform called a pedestal. At the top of the stone column, you can see the slate stones that make up an “important” part of the entire game. MYST V has a different slate stone for each age you may encounter, and each slate’s shape and methods of interaction are different. When you enter the Linking balloons, you take the slate located above the middle column and get help from it in all the puzzles that you will encounter throughout this age. At the beginning of the game, as you move through K’veer, you will notice the creatures that jump from place to place around you; these stones were created by these creatures. These creatures are called Bahro. These stones created by the bahros have special powers. These special powers are based on the fact that Bahros draw on them shapes that they can understand, and they come to where the stone is and perform what the shape means. I have to point out that Bahros in each age only know the icons associated with that age; that is, an icon from the ages in the game that works in Noloben does not work in Todelmer.

As you move around the ages, when you pick up slate in your hand, you can see the top edge of Slate, where you hold the stone along the bottom line of the screen. You’re always with him throughout the game. Because you have a constant weight in your hand, at some points you have to adjust your progress accordingly, go back and leave the stone in the pedestal; the reason is that the stone blocks you when you go down and out of the stairs and you can’t use it. At this stage, after you go back and leave slate in pedestal, you must teleport there by drawing the icons on Slate in other pedestals that you will see as you move forward; so you can take slate with you. Another of the many features we haven’t seen before in the MYST series is this. Slate stones, being able to draw icons on them, Bahros and linking balloons are connected to each other, and with the fifth MYST, we encounter them for the first time. When we take slate in our hands, when we click on the stone along the bottom line of the screen, this stone, which is like a tray, covers the entire screen and we can draw various shapes on it. At this time, The Shape of our mouse pointer changes and becomes a hollow round. We can click on the empty space on the stone and draw various shapes and put the slate on the ground by clicking along the edges of the stone. After putting the stone on the ground, when you move away a little, one of the Bahros appears and recognizes the shape on the stone and performs an action according to what the shape you draw means. It is possible to understand what these shapes do by associating them when you see the shape. For example, the sign of storm removal is in the form of overlapping three wavy lines, and the symbol of temperature looks like The Sun. You have a chance to see the signs of Bahro around as you move along the ages. According to these, as I just said, You can go there by drawing the pedestrian icons on slates that you will see later in the age, and you can solve the puzzles that you will encounter in general only according to them.

You can adjust the shapes you can draw on Slate stones as you like, and even write your name on them. You’re really free about it, and if you write something meaningless on the stone and put it on the floor, Bahro, who comes to Slate, scratches his head and tries to make sense of it, but in the end he doesn’t get results and disappears as he came again. If the symbols you draw belong to the pedestals, Bahro, who happened to Slate, takes the stone and puts it in that pedestale. If you have drawn shapes that can cause changes in ages, it comes to the place by making various movements, it adds the place to each other, it comes to the place, it can heat up all sides. It’s really impressive to see how this works in the game, rather than the extra features that they give to the script. Regardless of the size, inclination, or ignorance of the shape you draw, the system is trying to make it look like something. I hope you’re guessing you can’t draw something stupid and make it work. This feature, which increases your interaction with the game, is indeed enough to underline how different Myst is from “MYST-like” games.

Another beautiful Myst with natural wonders

One of the most important features of Myst in its more than 10-year history was that the images reflected from the screen, as everyone considered, were great. The Full Motion Video system, which we’ve seen in every game in the series since the first Myst, abbreviated FMV, was the only feature that enabled it. Although this system, which we will see in the first Myst and every game after that, was used as an adventure classic at that time, the reflection of the same thing in Myst was really great. The fact that the game created its own genre and this kind of gameplay, which we could see through the eyes of the character, was enough to make the series different from that time, and according to many foreign authorities, this was also among the first indicators of a graphical revolution. MYST continued to increase this by improving it with each game. FMV is indeed a very old system; it found decency in the late 80s and early 90s, but it was not much preferred due to its very difficult and high budget requirements for various reasons. But he used FMV until Myst IV: Revelation, which Cyan Worlds released last year. In the fifth game of the series, we see FMV in quite extreme places, even if we hit the percentage, I want to point out that it remains below the 1 percent slice. Instead of the game, the ingenuity of the third dimension was adopted, while the reflection of this in the game revealed an extreme change in the size of the game, rather than the graphics. As you may recall, we have installed MYST IV on our systems as 2 DVDs, which takes up a little more than 1.5 GB of space.

Frankly, I don’t see much need to talk at length about how impressive the graphics and visual effects in the game are; our game is a masterpiece in a word and meets all the requirements of a MYST game. As the game uses three dimensions, everything you can see around it is modeled pretty well and transferred to the game, the textures and fills are very well prepared. An improved version of the graphics engine used in Uru, which has nothing to do with the story of Myst some time after exile, but which has been released by giving us the opportunity to rediscover the D’ni civilization with different ages, is included in MYST V. Apart from the online fiasco in Uru, Havok, the graphics engine that worked wonders with everything, did a lot of work and added a completely different air to the MYST series, albeit indirectly. According to this, I don’t see much problem with making the blunder of calling the fifth Myst “the new URU that continues Myst’s story.” In fact, instead of graphics, everything is returned to the gameplay of Uru, giving free control among the alternatives.

A blow to most game lovers who admire Myst as FMV can be said to come in this position; Myst’s interface and gameplay are not only “point&click”, but also we have the ability to advance in survival. After starting the game, you can determine which interface you want to play the game using from the Settings screen. If you want, it can be combined with the MYST controls that you are used to, and if you want, you can use free controls that you may like in Uru. Actually, I thought free play was all I wanted to see at Myst, and that’s why I didn’t warm up to Myst. The Free progress feature, which is quite impressive in URU, is useless in MYST V and makes the player much more difficult. In Uru, the design of puzzles that provide and encourage the use of free controls made it work there; but all the puzzles we saw in MYST V were made to require the use of standard MYST controls, and even for this reason, you mostly use it throughout the game. You’re moving between screens in three dimensions, and it’s pretty fast and enjoyable compared to this free gameplay. If you want to enjoy yourself in ages, you can use the free controls. But I would like to note that using standard controls in the game is much more useful in puzzles and progress.

During MYST, there was hardly an exaggerated development in sounds, and there is no such situation here. Very high-quality echoes, the sounds of animals, the music you can hear from time to time, and the timbres that create the ambience make you feel decidedly that you are in the game. The fact that you don’t know anything about the character you control, which is one of the biggest features of Myst, also has a big contribution here. Not a word comes out of you, but the world around you is alive. MYST, who reveals this feature extraordinarily with sounds, calls it the elegance of naturalness.

Where Are You, Cyan???

I can’t find much to say about MYST V: End of Ages. It’s MYST! I say don’t die without playing any of your games, and I don’t think there’s anything more ambitious than that. In the fifth game, the three-dimensional universe, used with additional features, added different flavors to Myst and managed to give it much more than we were used to throughout the series.

A while ago, news that Myst’s producer Cyan Worlds was closing spread on the internet, and with what was announced during E3, as the last game in the series, MYST V said goodbye to all those who loved it with a sad but “on-the-spot” ending. But recently Cyan Worlds announced it was back in business” to get the rabbit out of the hat again.” A new MYST game may first come to mind, but in an interview we did with them a while ago, they stated that they had finished the MYST game and now wanted to sail to New Horizons. With the reopening of Cyan Worlds and this development that I recently mentioned, there is no possibility that we will be faced with a new game. If another MYST comes, we will not wait for it and not play; in addition, the idea of Cyan Worlds to make a new game creates a completely different source of excitement in a person. Both possibilities are gratifying. Well, we hope we don’t wait too long. MYST V is a classic MYST, and like every classic MYST game, MYST V: End of Ages is an adventure classic!


Yazı hakkında görüşlerinizi belirtmek istermisiniz?

%d blogcu bunu beğendi: