Medieval: Total War Review

Medieval: Total War

Although it is not a pioneer of real-time and turn-based strategy games, we still have a game that has managed to be one of the first games in this genre due to its unique features and 3D. We play a turn-based game when making our strategic decisions, such as building buildings, producing troops, moving our units, and engaging in diplomatic relations, on a map divided into regions, including Europe and the Middle East. We’re making our move and we’re waiting for our opponents to move. Our units are displayed in icons like chess pieces. In this case, the game becomes real-time and we fight by personally leading our armies in the squares.

The development of this game has been going on for a long time, and those who played the first games, including myself, were seriously expecting it. But as soon as I started the game, I said, “Did I open the wrong game?”you say. Because the interface and graphics of the game are almost the same. Because the engine of the game is the same. All this time, you can’t go through without asking why a new engine hasn’t been developed. Along with the progress of the game, this is clearly compensated by the development provided in the content. Above all, medieval Europe provides a rich source of subjects. Especially when Turks, Arabs and part of Africa are added to this, the House of pluses becomes dominant. But if better graphics were offered, better use of the features of today’s video cards, and the game was better optimized (even sounds in wave format), it could become a classic game. Obviously I had a hard time scoring this game. While initially considering giving a low score, the increased excitement and struggle over time increased the pleasure, and the game managed to get a higher score.

The game has multiple, single game modes and an option to enter direct combat. Multi-game is provided through Gamespy. If you are not familiar with the game, there are two simple tutorials that show the basic points. In a single game, you can play historical battles or campaigns, as well as create your own game or start an existing campaign. If you do, you will encounter 12 races that you can rule. These have certain advantages and disadvantages. You can also choose 4 different difficulty levels and 3 different time zones when starting the game. In this case, the situations of the countries will also be different, so the difficulty or convenience that the race of your choice will encounter at the beginning of the game may also change. For example, it is difficult to start the game with the Turks because Byzantium was strong in early times. But since Byzantium weakened in the late period, it is easier to start with the Turks. Apart from that, the conditions for winning are different. You can win the game by taking over everything or making certain improvements, provided that you specify it in the first place. An editor is also available in the game, where you can make your own maps or change existing maps.

Having different races wasn’t just symbolic. Features of different races and religions show themselves seriously, and this is one of the reasons that makes this game realistic and enjoyable. In fact, many things in this game are realistic. You can get reactions and results much differently than other strategy games. You almost feel that you are leading a real army, and you constantly feel the difficulties of it (sometimes turning into an advantage). This reality covers both wars and strategic management. In establishing diplomatic relations with other states, your religion, your behavior, how you behave against the alliances of those countries, your power, etc., many realistic elements have an effect. Unlike others in this game, non-combat relations have increased a lot. Many elements, from clergy, princesses, assassins, ambassadors and spies, are used very extensively. In previous games, for example, a short cinematic was shown during an assassination. In this game, unfortunately, they removed it.

Other than that, the battlefield is realistic. “Hurrah!”attacking usually brings defeat. Also, as in other games, there is no pedestal that your people will definitely listen to your orders. Your men have many qualities. When this is combined with the types of units, there are many variations. Having a senior general at the head of your army can sometimes reverse the war as it is. An authorized and effective commander, or rather a qualified employee, the difference is more obvious in this game. Not just in wars. For example; depending on the characteristics of a city’s emir or head, better income can be provided from that city and their loyalty can be increased. In addition, the effectiveness of the king or sultan is also a factor in the loyalty of the heads of these cities. In wars, you have to think and act very carefully. It is very important that you calculate everything from geographical conditions to the characteristics of your soldiers and enemy soldiers and make the right decision the first time. Because after the war begins and the soldiers face each other, you will not be able to lead your men so comfortably. Your men will have a hard time leaving the war in this mess and going where you want. Also, some units are famous for being independent. By the time your men start running, it’ll be too late, because you’ll probably never be able to command them again.

Artificial intelligence is slightly more advanced. If you are new or are going to manage the war without paying much attention, it may be better to leave the battles under the control of the computer, or rather to have it calculate the result. It used to be easier to miss a computer player. And those who escaped did not return easily. Now they can gather and return, and the war can get longer and change direction. There are thousands of units on the battlefield. But since each group can have a certain number of soldiers, and an army can be a maximum of 960 people, you can only bring one army into battle, even if more than one army is located in the same area. Other soldiers stand as reinforcements, and when your other soldiers are less, you can only call for reinforcements. In fact, it makes it difficult. Because you can’t call the unit you want. However, armies belonging to different countries can simultaneously be found on the battlefield as an alliance force.

Although the graphics have not improved much, there have been some minor improvements. The map is more like a map now. Geographical features were tried to be indicated on the map. Different climatic and geographical conditions of different regions can be seen in real time mode. So you will fight in deserts , you will fight in Yesil, mountainous, Lake places. Although not much, the battlefield is a little richer. Even that makes the atmosphere noticeable. You can zoom on the map and the battlefield. As you approach your soldiers, you can see that the sounds and movements they make are also similar to the real ones. Of course, as we approach, the graphics of the units deteriorate a little. Apparently they’re not 3D. Apart from that, there are also atmospheric events. That gives the eyes a little more fun. A number of improvements have been made to the interface. When you open a window of any city related to production, you can also access the menus of other cities without clicking on those cities. In addition, you can access all your elements, from your armies to your envoys, as a list, and you can access them by clicking on the list, or you can see what they are doing at that moment. Just drag and drop your men where you want to take them on the map. And then your guy goes all the way to that place as it’s his turn.

What else you got?

There is an opportunity to play on trade and sea, albeit at a symbolic level. You can profit from commercial goods in certain regions, but you’re not interested in them at the micro level, so they’re very superficial. Likewise, in real-time mode, there are no naval battles. You can only manage your ships on the map, and with them you can block commercial and military roads or attack enemy ships. The currency is no longer the smell, but the Florin. It would be better if it had a country-specific currency, but this time parity problems would be a problem. Besides making soldiers as before, it takes a certain amount of money to house them. The security of the country can vary depending on the geography in which you are located. When I was playing, I headed straight West because there were countries of the same religion behind me. It went well for quite some time, but after a while I was faced with a double threat because I was the exit point of Egypt behind me. On top of that, when the riots were added, I was suddenly in a very difficult position. Although my financial situation was good, I had a hard time raising money for the military. Because of this, you need to develop very planned. It’s really important to produce quality soldiers, but in this game, the number of buildings has increased and you can’t do it as quickly and cheaply as before. Some countries have good soldiers from the start, while others can get them over time. As your soldiers develop, you can retrain your existing soldiers and make them better.

Religion is important in this game. Especially in the middle ages, since religion was the biggest difference separating nations, it is natural that this is reflected in the game. Representatives of religions such as Islam, Katholic and Orthodox Christianity, Judaism, irreligion are present in the game. In the game, it’s a little ridiculous that you can easily change the religion of a place in a short time by using a few of the clergy that you can produce very cheaply. There are some things you can do before you fight to take over a place. One of them is bribery, the other is rebellion. It might be a good idea to lay the groundwork by sending a few clergy there before occupying a place, so that you don’t have a headache later.

In general, the game features in this way. Although the music is not racial, it varies. If you don’t want to deal with strategy, you can go straight into battle with quick battle, or if you prefer strategy instead of fighting, you can leave the battles under the control of the computer. In short, there is something available for both real time and turn based players. The game again consists of 2CD. From what I’ve observed, it seems to need more processing power and memory than a graphics card. Yeah, while you’re going to get this game, I’m going to get the heads of those who shot me in the back. Let Mehter strike, let the enemy be afraid, and let the army of Jihan go, moaning from Earth to heaven!


First we captured Japan, then we went against the Mongols, and now we came to Europe.

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