Katamari Damacy (Japanese: 塊魂, Hepburn: Katamari Damashii, lit. “Bunch Spirit”) is a third-individual riddle activity computer game created and distributed by Namco for the PlayStation 2. It was delivered in Japan in March 2004, and in North America in September 2004. The game came about because of a school project from the Namco Digital Hollywood Game Laboratory and was created for under US$1 million. In planning Katamari Damacy, the advancement group drove by Keita Takahashi intended to keep three central issues: oddity, simplicity of comprehension and happiness. The game’s plot concerns a humble ruler determined to revamp the stars, heavenly bodies, and Moon, which were incidentally annihilated by his dad, the King of All Cosmos. This is accomplished by rolling a mysterious, exceptionally cement ball called a katamari around different areas, gathering progressively bigger items, going from pushpins to individuals to mountains until the ball has developed incredible enough to turn into a star. Katamari Damacy’s story, characters, and settings are peculiar and intensely adapted, seldom endeavoring any similarity to authenticity, however the brands and things utilized depend on those current in Japan during the game’s creation. By and large, Katamari Damacy was generally welcomed in Japan and North America. The game was named a sleeper hit and won a few honors. The accomplishment of the game prompted the making of the Katamari establishment, and roused the improvement of other computer games. A few pundits have called it probably the best round ever. A superior quality remaster of the game, Katamari Damacy Reroll, was delivered on Microsoft Windows and Nintendo Switch in December 2018, and for PlayStation 4 and Xbox One in November 2020.