.hack (/dɒt hæk/) is a progression of single-player activity pretending computer games created for the PlayStation 2 support by CyberConnect2 and distributed by Bandai.

The four games, hack//Infection, hack//Mutation, hack//Outbreak, and hack//Quarantine, all element a “game inside a game”, an anecdotal enormously multiplayer online pretending game (MMORPG) called The World which doesn’t need the player to interface with the Internet. Players may move their characters and information between games in the arrangement. Each game accompanies an additional DVD containing a scene of .hack//Liminality, the going with unique video movement (OVA) arrangement which subtleties anecdotal occasions that happen simultaneously with the games.

The games are important for a media establishment called Project .hack, which investigates the puzzling roots of The World. Set after the occasions of the anime arrangement, hack//Sign, the games center around a player character named Kite and his journey to find why a few clients have gotten lethargic in reality because of playing The World. The inquiry develops into a more profound examination of the game and its consequences for the soundness of the Internet.

Pundits gave the arrangement blended surveys. It was adulated for its extraordinary setting and its obligation to safeguard the willingness to accept some far-fetched situations, just as the character plans. In any case, it was condemned for lopsided pacing and an absence of progress between games in the arrangement. The business achievement of the establishment prompted the creation of hack//frägment—a Japan-just revamp of the arrangement with online capacities—and hack//G.U., another computer game set of three which was delivered for the PlayStation 2 somewhere in the range of 2006 and 2007. A remastered assortment of the last was delivered for the PlayStation 4 and Microsoft Windows in 2017, named hack//G.U. Last Recode.



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