Guilty Gear Isuka

Guilty Gear Isuka

Guilty Gear Isuka (Japanese: ギルティギア 鶍, Hepburn: Giruti Gia Isuka) is a 2D battling computer game created by Arc System Works and distributed by Sammy Corporation.

Declared by Arc in September, it was delivered on December 17, 2003 in Japanese arcades as the 6th portion of the Guilty Gear arrangement. Afterward, the game was ported for a delivery on the PlayStation 2 (PS2), Xbox, and Windows in Japan. The PS2 form was brought to North America by Sammy, and, in Europe, the home control center adaptation was delivered by 505 Game Street and the PC rendition by Zoo Digital Publishing.

While the interactivity remained practically equivalent to in past titles, the game presented a four-player fight mode, and the PS2 form included new highlights to the arrangement, including a looking over experience, a customization mode, and two new characters. Guilty Gear Isuka got blended basic surveys. It was lauded for its visual, music and customization highlights. Nonetheless, albeit a few parts of the new interactivity, for example, the two battling planes and the turn button—were applauded as unique, their execution was condemned. The evacuation of highlights present in past titles was additionally not generally welcomed by pundits.

Yazı hakkında görüşlerinizi belirtmek istermisiniz?

%d blogcu bunu beğendi: