Grandia II is a pretending computer game created by Game Arts initially for the Dreamcast console as a component of their Grandia arrangement.
At first delivered in Japan in August 2000 by Game Arts, the game was subsequently made accessible in English for North America the next December, and in Europe in February 2001, with the two deliveries distributed by Ubi Soft. The game was subsequently ported to the Sony PlayStation 2, where it was delivered worldwide all through 2002, and later for Microsoft Windows solely in North America and Europe sometime thereafter. An improved port, in view of the Dreamcast form and entitled Grandia II Anniversary Edition was delivered on August 24, 2015 on Steam and GOG.com. A top quality remaster of the game was delivered in North America and Europe on August 16, 2019, along with one of the first, for Nintendo Switch; a related update for the Windows PC Anniversary Edition was delivered on October 15, 2019. GungHo Online Entertainment explained that a Japanese arrival of the remasters will continue in the future.
The game was created by numerous individuals of a similar staff individuals who dealt with the first Grandia, including music arranger Noriyuki Iwadare yet was planned around making a more “develop” item than the past title, just as the first in the arrangement to highlight completely three-dimensional designs.
The game is set in a dreamland millennia after a fight between Granas, the lord of light, and Valmar, the divine force of obscurity, almost obliterated the planet until Valmar was parted into pieces and dispersed across the land. In the consequence of the fight, the Church of Granas has driven mankind to flourishing by getting the news out of good, yet when a youthful hired fighter named Ryudo is charged to shield a songstress from the congregation named Elena, their excursion uncovers that the congregation’s set of experiences, just as the historical backdrop of the world, isn’t all it appears.
While the first Dreamcast variant of the game got a to a great extent sure reaction from pundits in Japan and the West, its later ports to the PlayStation 2 and PC were normally seen as sub-par because of a mix of specialized inadequacies and other high-profile games delivered during the change.