Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel is an activity pretending game created and distributed by Interplay Entertainment, and circulated in Europe by Avalon Interactive for the Xbox and PlayStation 2.
Released on January 14, 2004, Fallout: Brotherhood of Steel was the fourth computer game to be set in the Fallout universe. It was likewise quick to be made for consoles, and the last to be made during Interplay’s underlying sudden spike in demand for the arrangement, before the rights passed to Bethesda Softworks. The game narratives the experiences of a start in the anecdotal Brotherhood of Steel, an assailant semi strict association that has come to control in a dystopian world.
Bethesda Softworks pronounced the game to be non-standard to the Fallout series.