Dragon Ball Z: Budokai Tenkaichi Review

Dragon Ball Z: Budokai Tenkaichi

As we hear about the new generation of consoles and their news, we don’t want to play with the consoles we have anymore. Dragon Ball Z: Budokai Tenkaichi, which is a sequel to the previous series, but whose graphics are very nice. No one knows much about this game, and some even hear its name for the first time. However, I watched the cartoon from the first episode to the last episode. Although our channels no longer broadcast after some time, I had the opportunity to follow foreign channels. The effects of the cartoon in those fight scenes were very impressive. What were those days! Anyway…

Here is, of course, the Atari company that managed to turn them into a game with all its pros. Although Dragon Ball Z: Budokai III included arenas in all cartoons, it was not as perfect as in Teinkaichi. There are more than 60 playable characters in this game along with the Saiyan.

One of the features that popularizes this game is the ability of our superheroes to fly, which all fanatics also admire. One feature of Tenkaichi is that it allows our heroes (even characters we don’t expect to fly like Majin Buu) to fly in these enormous 3D arenas. It now offers a new method to those who are tired of familiar productions in which characters beat each other. Although we see minor errors in some gravity-free environments, it is necessary to appreciate those who make the game because of the effort. Controlling our characters in the air becomes very difficult due to fast-moving camera angles. The idea of flying is very nice, but in practice it had to be corrected a little more. Now we’ll settle for it. Maybe they’ll close these vulnerabilities in the next generation of consoles.

Kamehame haaaaaa…..

This sound will sound familiar to you. Kamehameha It gives a person gas, and you get lost in the game at this speed. A large number of Super death movements have been added to Tenkaichi. Maybe compared to my previous structure, the fact that the characters only had certain Super-Death moves bored us somewhere. Many combo moves have also been added to Tenkaichi. Among them are key combinations that you can win by animatedly predicting your opponent’s moves.

A return to the past…

Before 2002, DB-style animation games were not very popular. At that time, 3D games were held more than in the years when Playstation 2 was at its peak. Until I saw the Dragon Ball series. They’ve come so far with good and bad.

Let’s move on to the content of the game…

The majority of the game is given in perspective behind the action. In other words, when you approach your opponent, it moves to a completely different angle so that you can make your special move. That’s because it makes it easier for our fighter to move around the perimeter the way we want. This free-to-roam feature increases the field of combat, giving the work a more authentic Dragon Ball feel. But the worst part is the limits of the game, because you can immediately hit the rainbow-colored boundaries. Cameras are also not as flexible as they seem, there are situations where you have to watch the game from a very bad angle. You can lock your opponent with the L1 key and attack them. You can also make crash moves on these characters from a long distance. But when you do it from a long distance, you fail. Instead, the best thing is, of course, to make the punches talk. In any case, this is the easiest move to make. All you have to do is press the square key one at a time. If we continue this movement by holding down the desired direction key, it is also possible to create different combos. You can also teleport with your “ki” power by using the Triangle key and perform different attacks. You can already make more explosions by holding down L2 and Triangle key. Of course, my favorite part of the game is that the characters you know from the cartoon make their famous moves. But sometimes when two characters send you a giant ball of energy at the same time, you have no choice but to watch this situation bewildered (at least I do).

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The simplicity of the fighting style is a little deceptive in Tenkaichi, for example, the round key is used to block attacks alone, while if you move your controller to the right or left, this time it teleports you to the opponent’s side to make a better attack. On the other hand, the feature of the’ X ‘ button allows you to attack in any direction, while if you use it correctly in the middle of a combo, you can make a move that can stick your opponent to the screen. Kombats are no different from what we’re used to seeing in Budokai games.


Tenkaichi has a very different control system. But the mod options are very good. Z Battle Gate works to revive memories of Shennon in the classic Dragon Ball. With Z Battle Gate, you move forward, encountering more characters than standard finishing moves. In addition, in this game mode, we earn a lot of Z’s that we can assign to other characters. But the characters have a certain limit. So we can’t load as much as we want. And even by combining these Z’s, we can make more powerful improvements. This is different from what we saw at the Budokai games.

Ultimate Battle Mode is a unique approach to survival modes in other games and standard tournaments. Here you are at the bottom of a hundred-person tournament where your goal is first place. He brings ratings and points as he wins fights. The interesting thing is that the side comes out when you’re defeated. For example, when you lose, it does not reduce your ratings, but rather reduces your earned points. Although sometimes we have to start from the beginning when we are scoreless, in this case it ensures that you do not break away from the game, at least once or twice, or as long as you have points. Of course, you also need to be patient.

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Other mods in Tenkaichi are a World Tournament mod, one of which we fight in turn, and a duel mod, which we can play with a computer or any friend one-on-one. Multiplayer mode is also not at a very good level, as in previous Dragon Ball games. In two-player mode, the screen is split in half, expanding section details and camera angles create more technical obstacles for players. Apart from some formless camera angles, Tenkaichi looks really good. Although the fine details of some fighters look bad up close, yet our characters have been very successfully translated from 2D to 3D. For example, when you fill your power, our character begins to crack with energy. In the meantime, slow motion mode is activated. If you can use it correctly, you can throw a more effective punch. Although some of the in-game animations seem a little mechanical, in fact everything is neat and exaggerated in a way that suits the mood of Dragon Ball Z.

The sound effects are punches, power-filling bursts, transformations, and the remaining Dragon Ball Z sounds are neat and clear.


In truth, Dragon Ball Z: Budokai 3 Tenkaichi does not add such a big innovation to Old Games. On the contrary, some places manage to entertain you while others drive you crazy. And each of the fighting games has its own gameplay. Tekken has become a world in itself, if you call It Street Fighter, it is in a structure that uses its controller fast enough to almost break it. I think Dragon Ball Z also has its own structure. If you like Dragon Ball cartoons and have played previous games in the series, I recommend you try this game once.


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