Dawn of Mana
Dawn of Mana is a 2006 activity experience game for the PlayStation 2. It was created and distributed by Square Enix.
It is the eighth round of the Mana arrangement and the third section in the World of Mana subseries, following the arrival of Children of Mana nine months earlier and Friends of Mana two months earlier. Set in a high dream universe, Dawn of Mana follows a youthful legend, Keldric, as he excursions to close an entryway to a place where there is haziness that has been opened in the foundation of the Tree of Mana and is ruining the world.
While it contains some little pretending components, Dawn of Mana separates from the earlier two-dimensional activity pretending game titles of the arrangement to zero in straightforwardly on activity experience ongoing interaction in a full 3D world. Joining the Havok physical science motor, the ongoing interaction centers around the player getting and tossing articles and beasts to frighten adversaries prior to assaulting them with a sword and sorcery. Keldric develops all the more remarkable as the player ventures through a space, just to reset to his base capacities with each new zone except if troublesome additional difficulties are met. In contrast to large numbers of its archetypes, the game doesn’t highlight any agreeable multiplayer segment.
Dawn of Mana was planned, coordinated, and delivered by arrangement maker Koichi Ishii. The content was composed by Ryo Akagi, in view of a story made by Masato Kato, and the music was made by a gathering drove by Kenji Ito. It is the last game in the arrangement to be created in-house by Square Enix. The game was a moderate business achievement: it sold 229,000 duplicates in its initial ten days of delivery in Japan, and more than 410,000 duplicates worldwide before the finish of 2008. While pundits adulated the designs and music as excellent and rich, they discovered the evening out framework irritating, the battle controls troublesome and baffling, and the story worn out.