Crazy Machines 2 Review

Crazy Machines 2

I don’t think anyone in your life has watched Tom and Jerry cartoons. We enjoy watching the pitfalls, systems, and mechanisms that the cat and mouse set on each other work. Eventually, as always, something bad will happen to one of our characters at the end point of these mechanisms. But they always keep chasing each other as if nothing had happened. These mechanisms that we saw in the cartoon actually gave life to a car brand ad in the recent past. As we will remember, if we push the memory a little, the wipers work, push the wheel, the airbag opens, etc. it continued in shape. Well, there may be some among you who say what this has to do with our topic. In Crazy Machines 2, we can also say that we make, install and run these mechanisms.

In the name of science

First, I should note that the production comes with all the support of Ageia PhysX. So the physics engine is used from start to finish. In this regard, Nvidia video card owners can play more efficiently by installing the latest version of the Physx driver on the computer along with the latest drivers. Already the game requires that the PhysX driver be installed on the computer; otherwise, you will not be able to play. When we start the game, we find ourselves in a workshop-style room. He is accompanied by an Einstein – like white-haired professor. Everything you see around here reacts according to the laws of physics. With the stroke of a mouse, books are scattered, boxes can be thrown. When we look at game modes, we see sections called our own lab and others ‘ lab outside of Career Mode. In our own lab, we can cook it yourself, as if we are busy with the mechanisms that we make, and we can share it over the internet. In other people’s lab, we have a chance to play by downloading the devices made by other players from the internet.

If you’ve played armadillo Run or Pontrifex before, the production will look pretty similar to you. But in Crazy Machines 2, things seem to have taken a much more comprehensive shape. Considering that we cannot immediately understand this comprehensiveness in Career Mode, it is also not forgotten to put a training mode in place. The career division is grouped under three main headings. The first of these is the first step (Tutorial), which consists of 10 parts, i.e. the training mode. In fact, even in training mode, the game is quite fun to play. The second title, the World Tour, consists of 15 main levels, each consisting of 10 episodes. So there are 150 missions that can be played in total. In the last title, Ageia PhysX Bonus Laboratory, a 20-part experimental space was created. But only those with a PhysX card can enter this section. As we continue to move forward in mission mode after training, we get into a struggle with the professor. At the beginning of each chapter, the professor tells us what the subject is, the primary and secondary tasks that need to be done. Sections are given a mechanism consisting of ready but missing components installed on a wall. A limited number of parts that we need to complete are located in the boxes at the bottom of the screen. When we get to these parts, we can get a brief understanding of what they are and what they do. Our goal is to complete the assembly using these parts according to the given task. But we’re completely free to complete the mechanism. It’s not how you make the system that matters, it’s whether you achieve the goal.

The assemblies and the parts used include springs, gears, impellers, candles, Steam Machines, balls, vases, boxes, tires, belts, electrical cables, sockets, etc. While some of these parts are ready in the assembly, you are given a limited number of what you need. The beauty of the job is that the sections can be finished both by using all the parts given and by increasing the parts.

As I mentioned, everyone has to find their own way. In addition, when we increase the track, the amount of points we earn at the end of the episode also increases. For example, in the first episode, we are given a ball and asked to break vases in two different positions. But while one of these vases must be broken, the other only provides extra points if it is broken. So it’s a secondary mission. In another section, the red and green balls are asked to be delivered into a Yesil. But if you manage to get the green ball before the Yesil, you are given extra points. So putting green in the box before Red becomes a secondary task.

Let’s remember physics lessons

The entire game is performed within the framework of the rules of physics. This means that as objects behave in real life, they behave or process in the same way in the game. For example, if it is necessary to burn the lamp by running a steam turbine, it is necessary to first put candles under the steam boiler and burn them. In this way, the candle heats the water in the boiler and electricity is obtained by turning the steam turbine. All of these are also visually transmitted along with their animation in a fairly beautiful way. When one object hits another, it pushes, knocks or breaks it. In particular, events in the form of reaction to this effect are quite used in the game. But all this is not as easy as it is said. It takes dozens of experiments until we get the result by running a device. First, you need to start the system and monitor what objects do, how they behave. Buddha Mountain is happening with the start button in the lower corner. You’ve made an addition to the device and you want to see the result. Click the Run button and you see the result. To continue editing, you need to press the Run button again and stop the system.

Episodes are moving in a structure that is becoming increasingly difficult, while easy at first. As time passes, it is possible to encounter systems in the genus that eat nails. At times like this, you may have to resort to the professor’s help. The professor helps you in ways such as sentences that can give you clues, objects that can be placed there, lighting up a certain place on the screen. But the number of help is limited, and it’s also a fact that it reduces your score at the end of the episode. However, as time goes on, you specialize in using dozens of things, such as wind power, electricity, ramps, force, weights, wheels, candles, and how to use them.

As I mentioned earlier, Animation has been done quite well. Because we can zoom in and out of the screen, it’s pretty fun to see the details. Working wheels, gears, etc.soon it works with pretty good and error-free animations. Maybe we’re not faced with super graphics, but we’re still faced with pretty well-modeled objects. The shadings, the flame, the steam all look pretty good. The professor’s voice-over is pretty good, and it’s made so much fun. Listening to the old man gives you the impression that you are not alone in the game, and also contributes to your fun. It’s obvious that there’s a slight crack in his voice. Music, on the other hand, is usually accompanied by moving classical music style. I have to say that in Crazy Machines 2, which contains an average of 200 puzzles, I can solve some of the episodes in 1 minute and some in 40 minutes. I also want to emphasize that only the primary task can be completed in these 40 minutes. Don’t let this scare you, but the production allows your brain to work on the one hand along with the game. Moreover, it is possible to complete secondary tasks by returning to the departments, or to strive higher than you received from the gold-silver-bronze medals. In addition to spending quite fun Hours With Crazy Machines 2, working your intelligence will be plus points. Especially lovers of puzzle type games will enjoy the production.

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