Capcom vs. SNK 2: Mark of the Millennium 2001
Capcom vs. SNK 2: Mark of the Millennium 2001, referred to in Japan as Capcom vs. SNK 2: Millionaire Fighting 2001 (カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001, Kapukon bāsasu Esu-enu-kei Tsū: Mirionea Faitingu Tsū Sausando Wan), is the continuation of the battling game Capcom vs. SNK.
It was initially delivered on NAOMI equipment in arcades. As in the first, players select a group of contenders from different Capcom and SNK games then battle other groups, winning each fight by overcoming every one of the rivals from the other group.
Parts of the primary game were changed, including the Ratio framework. Rather than the fixed arrangement of the first, players can now unreservedly choose characters and dole out every one of them a number from one to four (or “Proportion”) deciding their relative strength, amounting to a most extreme group proportion of four. Groups would now be able to comprise of a limit of three characters, rather than four in the principal game. Extra characters were added, including more characters from Capcom and SNK titles outside of the Street Fighter and King of Fighters arrangement, for an aggregate of 48. The Groove framework from Millennium Fight 2000 has been expanded to incorporate four new frameworks of play dependent on different Capcom and SNK battling games. Moreover, the quantity of catches has been expanded from the Neo Geo standard of four to the six catch framework originally found in Capcom’s Street Fighter.
The support renditions of the game were first delivered in Japan for the Dreamcast and PlayStation 2 on September 13, 2001 (simply a month after the underlying arcade discharge). Players from the two stages could go up against one another online through KDDI’s Multi-Matching help, making Capcom vs. SNK 2 the main game at any point to help cross-stage play between two contending game consoles. The PS2 rendition would be delivered somewhat later in other locales, yet without online help. The GameCube and Xbox got a refreshed form named Capcom vs. SNK 2 EO, with “EO” meaning “Simple Operation”, alluding to a game choice expected for tenderfoots to the game. The PS2 variant was subsequently delivered on PlayStation Network in July 2013.