Broken Sword: The Sleeping Dragon

Broken Sword: The Sleeping Dragon

Broken Sword: The Sleeping Dragon is an experience game delivered on Windows, Xbox, and PlayStation 2 in November 2003.

It is the third portion in the Broken Sword arrangement, delivered six years after the past portion, The Smoking Mirror. The Sleeping Dragon moved the arrangement to 3D illustrations, and is the solitary game in the arrangement not to utilize a point and snap interface. The player accepts the job of George Stobbart, an American patent legal counselor who flies to the Congo to compose a patent for a researcher who professes to have discovered a wellspring of limitless energy.

The thought was first examined in 2000. To cause the game to feel like a film, Revolution acquired a realistic expert, Bob Keen, who ensured the game passed on feelings and climate suitable for every scene. The game was initially intended to have comparable animation quality visuals as its prequels, yet the designers chose to focus on a style like Japanese energized films. In contrast to the initial two Broken Sword games, which utilized the Virtual Theater motor, The Sleeping Dragon was worked with the RenderWare motor. The game’s music was made by Ben McCullough, and Rolf Saxon got back to voice George Stobbart.

The game has gotten profoundly sure surveys. Pundits adulated the game’s story, composing, humor, artistic feel, and illustrations. The game’s music was additionally commended. Analysis zeroed in fundamentally on the control interface and monotonous riddles. As indicated by Charles Cecil, the game sold two or three hundred thousand copies.


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