Baldur’s Gate: Dark Alliance
Baldur’s Gate: Dark Alliance is a 2001 activity pretending/hack and slash computer game created by Snowblind Studios for PlayStation 2 and Xbox.
It was ported to GameCube by High Voltage Software, and to the Game Boy Advance by Magic Pockets. The game was published for PlayStation, Xbox and GameCube by Black Isle Studios, a division of Interplay Entertainment, and distributed by Vivendi Universal Games. The Game Boy Advance version was published by DSI Games. Compact disc Projekt was building up a version for Microsoft Windows, however it was eventually dropped.
The game is set in the Forgotten Realms crusade setting of Dungeons and Dragons, and the interactivity is based on the rules of Dungeons and Dragons third Edition, which were released in 2000. It is the first computer game to execute the continuous use of the new rules. It is also the first game in the Baldur’s Gate series released on consoles as opposed to a PC and additionally Mac.
Dark Alliance was generally welcomed on each of the four platforms, with the PlayStation 2 version proceeding to win the Academy of Interactive Arts and Sciences grant for “Pretending Game of the Year” (2001). A sequel, Baldur’s Gate: Dark Alliance II, was released in 2004 for PlayStation 2 and Xbox. A third game was arranged, however was dropped from the get-go being developed because of lawful problems, and the closure of Black Isle Studios after Interplay went bankrupt.